Aristocratic Animals: Gossip Attack is a quick single-player strategy game. Spread your gossip and see it become truth. Stay on the board to have your gossip take seed. Get the best score based on time and tiles. Compete against other players based on your final score.
Aristocratic Animals: Gossip Attack is a quick single-player strategy game playable on modern browsers built on Angular 2.0 and silly hand-drawn characters. The focus of the game is to stay on the board as long as you can.
Each turn gives you three gossip paths to decide on (place your desired path, rotating if needed). Your gossip follows the path on the tiles. Keep your gossip active and stay in the room! The more tiles you use, the better your score. Finish before time runs out and see if you made it to the Leaderboard for that particular rumor.
Spread your gossip and see it become truth!
Game mechanics borrow from the Tsuro board game but refactored as a single player experience.
Run this in a modern desktop web browser. We recommend Chrome.
Pretty interesting puzzle game. I enjoyed A couple run throughs!
Stable, well-designed, easy to understand and play. Great job, thank you.
Tsuro is an awesome game. Great job on translating the game to fit the idea of exploring a room for gossip. I really like the artwork as well.
Fun concept. Wasn't sure what it was all about but I picked it up quick. Nice new take on metro
I like the design (pictures) but the scoring system is something I coudn't grasp the faster I ended the game the bigger score. bug?
Like the game a lot. You did some really cool things.
Very unique, interesting art style and a fun game overall. Great work!
fantastic visuals, great job.
The game is difficult to understand though
Wow nice submission. Adding some music would have made it better.
This is an awesomely addictive puzzle game! And the design and aesthetics look great =D
Very very nice drawings
Nice game. Great visual design!
I like it!
Really a nice game!
Gorgeous design and well implemented. I’m astounded that you were able to create this in 48 hours because of how thorough this is. My only feedback is that the game could use some instructions on what the user is supposed to do. I got it eventually, but it took me a few minutes. Also you might want to disallow dragging the tile images—at first I thought I had to drag and drop those tiles on the board. Overall very well done!
I was a little confused at the beginning but then I got the hang of it. I like your design direction. I appreciate the use of DOM and SVG to create the game. I think it is important to add validation to the "finish turn" button.
I see so much potential here with things like animations, sounds, mobile optimization, etc.
Wow. The artwork is gorgeous. At first, the game was a bit confusing to me. I thought the goal was to get across the rug to the other side. After a couple rounds, I realized I was supposed to stay on the rug longer. I think the gossip theme is not super well suited to the puzzle itself, which is surprisingly addictive.
Really great work. I'd love to see where this game will go with a little more time to polish it off. I can't believe how great it was after such a short period of development time. Nice work!
Very unique game, and once you get the hang of it, very fun.
Overall visual feel was pretty good - a couple UI bugs. Some UI indicators would help in starting the game (it isn't terribly clear how to 'begin', some color and/or instructions around the tile would probably help).
Fun to play. It took me a little bit to figure out how to play, but once I got going I got a bit addicted. I eventually ran into a bug where the game didn't terminate, but wouldn't let me make anymore moves. Seems to have gotten stuck in an infinite loop or something. Chrome asked me to kill the unresponsive tab after a while.
Great games! I love it!
Unique game, with unique art. Impressed this was pulled off so well in only 2 days.
The laying mechanic, and understanding where the path was ending (going 2D, then isometric) made it slightly confusing.
But all around a great entry.
Familiar game in a fun new package. Really interesting to hear that there is no canvas and everything is components. UX could be improved a little bit.
It was interesting to see Angular used that way. Good job!